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#9865748 Aug 11, 2014 at 02:32 PM · Edited 8 years ago
Member
23 Posts


General Information
Who are we?
The Red Water Raiders is the (plural) name of the pirates within our crew, belonging to one of currently two ships within the fleet.
We are a Chaotic-Neutral Roleplaying Guild, meaning that we follow our instinct rather than laws or orders, other than those of the Captain, it also means that we aren't always the most reliable of individuals. As a Guild we promote the idea of freedom, offering it to those who would join us, with only the limitation of loyalty to the Guild itself.

What would happen if your guild was an ally of mine?
We would only ever align with another guild or faction if their goals ran side-by-side with something which we wanted to gain. That's not to say that an unlikely relationship might not form between guilds, of course, but it's more likely that we will try to do all that we can on our own before seeking help elsewhere.

Where will the guild be based?
We are a western faction, meaning we will be docking in the west and north, and very rarely the east.

What races and classes do you currently accept?
We accept all races and class combinations, though until we become a faction it is only Nuian and Elves who can join us.


The Mindset
In-Character versus Out-Of-Character
Members of the Faction are encouraged to keep their in-character and out-of-character relationships separate.
Whether you argue within the guild or not, don't have your character turn on your out-of-character rival for no apparent reason. The same goes for the opposite way around - you shouldn't despise someone for the way that their characters behave, when they may actually be quite different out-of-character.

Consequences
The actions which you commit in-character have in-character consequences. Be it good or bad, you will receive the bounty of your actions in-character rather than out-of-character. If your character betrays Faction Ethos, there won't necessarily be out-of-character punishment aside a mild warning that you may not be fit for the guild, and possibly a demotion depending on the severity of the act.

Limitations
Not everyone is willing to go along with your characters' plans, plots and schemes. Everyone has their own limitations both in and out of character, therefore you should respect those players by first asking whether they would mind or not.
This, of course, goes for both the enemy and your allies.

Warm Welcome
Whilst 'veteran' members may be comfortable in their shiny suits and flashy robes, there will always be someone new around the corner. Whether or not your character has progressed through the ranks, you will be expected at least out-of-character (as your character might not be the friendliest) to show new members a warm welcome.

Representation
As we want to receive and maintain a good guild image, we expect our members to be respectful of other roleplayers and other players in general - whilst that guild flag is above your head, you are marked with our name and even if they don't remember your own character name, they'll sure as hell remember our guild's.
The same goes for in-character-out-of-character crossover, for example god-emoting. It is frowned upon by the guild itself and therefore you are advised to avoid doing such.


Ranking:
All of our ships follow the same uniform ranking:
Captain
The leader of the main ship, usually the one to pilot the ship and control all operations on board. Considered to be the leader of all of the fleet.

First-Mate
The pilot and therefor Captain of the main ship's counterparts. Whilst the rank's official name is First-Mate, this is in fleet terms. On each ship, they will be referred to as Captain.

Gunner
Cannoneers and harpoon masters. These members are in charge of the main defense of the ships. Each ship will choose a Master Gunner from this rank.

Sailor
The main rank of the faction - anything from traders and cabin boys to your most brutal pirate. Each ship will choose a Navigator from his rank.

Caretaker
The backbone of the fleet - Surgeons and Chefs, Sail Makers and Craftsmen.


Additional Information:
Official Website: http://redwaterraiders-eu.enjin.com/home

Contact:
As I am the primary contact of this guild I will be actively reading and waiting for questions, comments and critiques.

Events
We will be hosting two weekly and one monthly event from launch, and a series of campaigns after the first few weeks of launch.

We are mainly a Roleplaying community, however, we have already started to expand our horizons to PvE and soon, when we get the chance, PvP.
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#9866316 Aug 11, 2014 at 04:28 PM
Member
307 Posts
Looks like an interesting guild! I'll be keeping my eye out on you! (as prey, not as allies)

Best of luck in forming your own faction, from what I've gathered it'll take quite some work. :)
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#9866375 Aug 11, 2014 at 04:37 PM
Member
23 Posts
#9866316 Ryudo wrote:

it'll take quite some work. :)



Oh, we're prepared :) We've been planning our uprising since we formed around a year ago!



#9866316 Ryudo wrote:

(as prey, not as allies)



Oooh, are we planning something? >:P I promise you, we'll be the hunter, not the prey!
And how could you deny yourself such a valuable ally? xD
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#9866414 Aug 11, 2014 at 04:46 PM
Member
307 Posts
#9866375 Wolf wrote:

#9866316 Ryudo wrote:

it'll take quite some work. :)



Oh, we're prepared :) We've been planning our uprising since we formed around a year ago!



#9866316 Ryudo wrote:

(as prey, not as allies)



Oooh, are we planning something? >:P I promise you, we'll be the hunter, not the prey!
And how could you deny yourself such a valuable ally? xD


I hunt for coin; If you're the highest bidder, i'm all yours ;)
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#9866419 Aug 11, 2014 at 04:48 PM
Member
23 Posts
#9866414 Ryudo wrote:


I hunt for coin; If you're the highest bidder, i'm all yours ;)



Well, treasure hunting has its monetary advantages... :P
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#9866857 Aug 11, 2014 at 09:20 PM
Member
210 Posts
Awh man, a guild with boat crew positions! Too bad it's west :(

I wish you all the luck in your guild though!
Yang is love. Yang is life.
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#9867288 Aug 12, 2014 at 12:17 AM
Member
23 Posts
#9866857 Yang wrote:

Awh man, a guild with boat crew positions! Too bad it's west :(



Well, due to a lot of our members being Firran, we're going to become a faction as soon as possible, meaning we will be able to invite every race, if I've read up correctly. Though, if its Eastern benefits you prefer I can't help you haha :D
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#9868220 Aug 12, 2014 at 06:30 AM
Admin
1197 Posts
#9867288 Wolf wrote:

#9866857 Yang wrote:

Awh man, a guild with boat crew positions! Too bad it's west :(



Well, due to a lot of our members being Firran, we're going to become a faction as soon as possible, meaning we will be able to invite every race, if I've read up correctly. Though, if its Eastern benefits you prefer I can't help you haha :D
Might be a while before that's possible, though! :X If that's the case, you might want to have two "branches" so to speak, at least for now. The guild I joined is doing so. ^^
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#9869291 Aug 12, 2014 at 11:20 AM
Member
23 Posts
#9868220 Wanderer wrote:

:D[/quote_post9867288]Might be a while before that's possible, though! :X If that's the case, you might want to have two "branches" so to speak, at least for now. The guild I joined is doing so. ^^



Aye, that's the plan! My deputy is a Firran, so he's gonna make his own sector over on the Eastern side until we get Faction status :)
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