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#9862807 Aug 10, 2014 at 09:29 PM
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84 Posts
PS: Wukong is awesome!

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#9862844 Aug 10, 2014 at 09:53 PM
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1197 Posts
Are we talking about Journey to the West or something else? '-' Cause that's my favorite fable storything ever. In Aion I even implemented it ICly so my horrifically old character could tell children tales of the fabled manduri king, Wukong.

Anyway, are you guys planning on establishing this on an EU or NA server at launch? :O
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#9862903 Aug 10, 2014 at 10:17 PM
Member
84 Posts
there are four great books, but Journey to the west is the one we are talking about, that and romance of the three kingdoms.

I am a north american player. you?

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#9863527 Aug 11, 2014 at 02:41 AM
Member
4 Posts
#9856872 Li Guang wrote:

Hello everyone,

I want to do some Harani role playing at launch of Archeage. I have a certain idea, but I'm not sure if it's possible and if there are people that think alike or if there are even guild out there supporting my idea.

My intentions are:

- Guild filled with Harani (not a 100% requirement)
- Asian style housing, boats, furniture - no use of western buildings or boats.
- Trying to expand our territory, so people can behold the mighty empire.
This may be accomplished by focusing on sieging a castle or building one,
making it our city with the asianstyle walls and boats in the harbor.

I would love to have this backbone story and community to give my gameplay an extra dimension and purpose to play.

Anyone an idea how I can accomplish this? Is it possible, does it exist already or ... ?



Close to what you you looking for. Click here :)
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#9863991 Aug 11, 2014 at 05:52 AM
Member
22 Posts
Ow yes I'm an Europe citizen, mmmmh... makes things a bit difficult. I guess nobody likes to play with lagg spikes.
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#9865265 Aug 11, 2014 at 12:39 PM
Admin
1197 Posts
If a guild like that doesn't exist for EU, and you're feeling up to it, you should consider possibly founding it. Round up some more players who plan to play EU and enlist their help managing it.

Can be stressful, but rewarding.
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#9865647 Aug 11, 2014 at 02:10 PM
Member
22 Posts
I think I would be an aweful guild leader. Currently also committed to the student union as vice-president, so I couldn't manage both on top of my studies.
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#9867845 Aug 12, 2014 at 04:20 AM
Member
84 Posts
Aew thats too bad! Me and some friends are going to make a guild on the NA servee with this theme. I am an experienced guild leader, and the 8 of us are going to secure land and lay down 8 ddifferent houses to start the village.

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#9868448 Aug 12, 2014 at 07:44 AM
Member
22 Posts
With the time difference it might be harsh aswell. Although I tend to be awake till 01-03AM. I might want to try the ping at NA server or something. Not sure if I could find like minded people in EU, as my friends aren't so keen on Archeage till they try it.
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#9868607 Aug 12, 2014 at 08:25 AM
Member
16 Posts
I played on NA servers from Poland on CBE 2 for a while. Unfortunately, never found any way to tell what's the server latency, but I did not had any visible difference from playing on European server.
However I played only for an hour or so and was way of theirs rush hours.
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#9868644 Aug 12, 2014 at 08:33 AM · Edited 8 years ago
Member
307 Posts
#9868607 feanturi wrote:

I played on NA servers from Poland on CBE 2 for a while. Unfortunately, never found any way to tell what's the server latency, but I did not had any visible difference from playing on European server.
However I played only for an hour or so and was way of theirs rush hours.



There place where you would 'notice' the differnece, if at all, is in the 'global cooldown', sorta speak..

Normaly, when you use a skill, it gets send to the server, then you use the skill; then there's a global cooldown, after which you can use your next skill etc.. (which gets send to the server) etc..

Now if your ping would be REALLY high; lets say a full second (999 ms), that means that if you want to use 3 instant-skills in a row, it would take you:

Skill -> 999 ms -> global cooldown -> skill-> 999 ms -> global cooldown -> skill -> 999 ms.

A minimum ping will, in this case, remove 3 full seconds from the same sequence..



Now obvioulsy you will not notice THAT big a difference, as the diff between EU and US ping for me is 5-15 ms to 95-120 ms. Essentialy; every 10 skills I use I lose a full second based on what server I play.. Which is not that easy to notice unless you pay very specific attention to it. :) (The way some repeat skills used to work you would literaly cast skills without interruption one after another, like endless arrow..

Since those skills had no global cooldown, and the skill animation was extremely short; the diff between 10 ms and 100 MS was noticiable because in the one instance you could shoot up to 10 skills/secon, in the latter only 3-4 max.. Big difference. Skills have been slightly reworked though so the differences won't be that extreme anymore!

(The explanation above is very simplistic and not entirely correct but in terms of result it is pretty much identical; easier to understand this way) :P
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#9868740 Aug 12, 2014 at 09:03 AM
Member
16 Posts
OFF-TOPIC:

#9868644 Ryudo wrote:


Skill -> 999 ms -> global cooldown -> skill-> 999 ms -> global cooldown -> skill -> 999 ms.



I don’t think network games work like this.
Some part of the code are executed on client and on the server at the same time. Since all clients have exactly same copy and same global cooldown there is no point to burden the server with this calculation. When you cast a spell client sends the information to the server and starts local global cooldown timer. Then, when cooldown ends, client allows you to cast another spell and sends information to server, starts another local global cooldown and so on…
To make math easy:
- Spell cast time: instant
- Spell cooldown: 0
- Global cooldown: 2 seconds
- Time Spell need to travel to enemy and hit’s him: 0.5 seconds
- Ping: 1 sec
Now, you cast a spell. Spell is flying, global cooldown tick and the client send info to server. 0.5 second later enemy get hit. Another 0.5 sec later the global cooldown ends and you cast another spell, which should take 0.5 sec to hit. After another 0.5 second global cooldown end.
Local client status:
Time passed: 2 second; hits: 2;
What ping do is: information that first spell was cast takes 1 sec to reach server. Since this information is 1 second old and it should take 0.5 second to reach the target, server instantly returns the damage. At this point second spell is cast, while first is still calculated on the server. Client receives the info about first spell 1 second later, making it 2 second after first cast and 1.5 seconds after first spell hit it’s mark. At this point client updates your enemy health. The the second spell gets calculated and returned by the server. Client updates enemy health again.
Real client-server status:
Time passed: 3 seconds; hits: 2;
So the place where you can see the latency is the time that passes between player action and the moment other objects in the world registers it.
Now, to makes matter even more complex, there are synchronization mechanism involved that blocks the client from making another action when de-synchronization with the server is detected. At this point synchronization is re-established and new actions can be attempted by the client. This is the mechanism that makes you stop casting spells.

TL;DR
The place where you should search for lags is the time difference between when you see you hit something and this things health actually drops.
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#9868805 Aug 12, 2014 at 09:18 AM · Edited 8 years ago
Member
307 Posts
(The explanation above is very simplistic and not entirely correct but in terms of result it is pretty much identical; easier to understand this way)

^ is what I stated for a reason.. the complicated story is lost of most people..


Although, what you say isn't ENTIRELY true for some reason either; Because when I purposely increase my ping (yes that is possible), I find delay in the game registering that I actually USED a skill..
so.. I click 1, and it takes some time (delay) before my character actually used said skill; the damage and such is shown instantly..

EDIT: If you wanna discuss this lets do it via private channels xD Topic keeps drifting off topic mroe and more XD
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#9869118 Aug 12, 2014 at 10:39 AM
Member
16 Posts
Good point. I guess that depends on the technology used as well.

Anyways, the bottom line is that from my observation you should be able to play on the other side of the Atlantic Ocean :) This and you don't need some that awesome ping for RP. Now, the time zone is another matter. Is it just me who thinks that life was easier when the Earth was flat? ;-)

As for East vs West races I must say that West is getting all classical races (elves, dwarves...) while East looks more and more Anime-ish (cat-people, demons...). I kinda getting a feeling that XL Games trying to cater to the respective audience ;-) So while I kinda can see why West is generally more crowded, I also think that all races are surprisingly original when fantasy franchises are considered. Harani as "survive no matter what" type of people, vengeful elves... Those are not trait you see in your every-day high fantasy. That way many people, myself included, we be creating alts on both sides. With time, as the number of people will grow, the number will even, I think.
And why Harani as my main char? For one, esthetics. Armors from Haranya looks as if there were more work put into designing them. And second, the "survive to fight another day" fits perfectly with an idea of character (or guild) who wish to achieve some set goals. It gives a vibe of a community that can bond for common good. Harani have a lot to prove to Nuians, Get back on them, so to speak. This creates nice "common enemy" dynamics that should hep in binding people together (because that's how common enemy works, right?).
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