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#9856872 Aug 09, 2014 at 10:36 AM
Member
22 Posts
Hello everyone,

I want to do some Harani role playing at launch of Archeage. I have a certain idea, but I'm not sure if it's possible and if there are people that think alike or if there are even guild out there supporting my idea.

My intentions are:

- Guild filled with Harani (not a 100% requirement)
- Asian style housing, boats, furniture - no use of western buildings or boats.
- Trying to expand our territory, so people can behold the mighty empire.
This may be accomplished by focusing on sieging a castle or building one,
making it our city with the asianstyle walls and boats in the harbor.

I would love to have this backbone story and community to give my gameplay an extra dimension and purpose to play.

Anyone an idea how I can accomplish this? Is it possible, does it exist already or ... ?
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#9856885 Aug 09, 2014 at 10:40 AM
Admin
1197 Posts
Well, for the Eastern branch of Arisea, I know we're all leaning towards more Eastern styled items like houses and boats. However, we probably don't have the numbers, influence, or really gear/levels to take a castle at this point. Even if we did, the cost would probably override the benefit.

Other than that, we're pretty celebratory about the Eastern styled stuff, though we are a mix of Harani and Firran on this side.
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#9856948 Aug 09, 2014 at 11:01 AM
Member
22 Posts
Thank you for responding so quickly. I have not played Archeage for the moment, but done some research about it. I know the castles are rather limited and require a lot of effort or orginazation. I guess at launch the hardcore pvp guilds will strieve for these lands. Somehow I would still look forward to a reinforced city with our own little harbor, but city walls are only possible for castles right?

In my point of view the ultimate goal in this game would be holding a castle with your tight community. I read somewhere you get major bonuses and even customizable clothing (not sure if it's correct). So I'm currently doubting between the ultimate goal and the role playing aspect.

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#9856985 Aug 09, 2014 at 11:11 AM
Admin
1197 Posts
Holding a castle does have a lot of in-game benefit, but for the sake of RP, it's not the greatest. The land is extremely limited, and all of the castles are in zones that are teeming with PvPers basically 24/7. Once you buy and build your castle, walls, and homes, you could end up losing it all anyway (though you'd get the designs back, I believe) the next time someone decides to siege.
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#9857011 Aug 09, 2014 at 11:18 AM
Member
307 Posts
#9856985 Wanderer wrote:

Holding a castle does have a lot of in-game benefit, but for the sake of RP, it's not the greatest. The land is extremely limited, and all of the castles are in zones that are teeming with PvPers basically 24/7. Once you buy and build your castle, walls, and homes, you could end up losing it all anyway (though you'd get the designs back, I believe) the next time someone decides to siege.



Not quite true.. The building area of the castle is actually really really small; and only buildings within that circle can be destroyed if a new guild takes over the castle.. most of the surrounding area, they can't really do much with.. The only thing they could do is raise taxes to 50% and scare people off that way.

The PVP'ing and such really isn't that bad either; While I was in Aurorian Empire on alpha; Red rarely even made it to our area; and if they did they were outnumbered most of the time.. :)

But yea, unless you are a guild with 100+ active members, getting, maintaining and sustaining the castle is going to be a tricky businness; I doubt any serious RP guild will get THAT involved with the game's PVP scene, too. :)
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#9857049 Aug 09, 2014 at 11:32 AM
Member
22 Posts
Maybe I should forget the possibility then. I'm think I might not even belong in those +100 activite people allowed to join a hard core pvp guild. So I might better go for the tranquil asian style village lifestyle with my character.
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#9857096 Aug 09, 2014 at 11:47 AM
Member
152 Posts
#9857011 Ryudo wrote:

[quote_post9856985 user=1387823]But yea, unless you are a guild with 100+ active members, getting, maintaining and sustaining the castle is going to be a tricky businness; I doubt any serious RP guild will get THAT involved with the game's PVP scene, too. :)



Not so fast! This is exactly IRON's goal, which is why we are recruiting so aggressively in Alpha and Beta. We understand full well that it will take a massive amount of people and resources to build, maintain and defend a castle in the North. To your point, though, and to my knowledge, we are the only heavy RP guild who is seriously aiming and preparing to accomplish this.
Volikov | Community Admin of the Midnight Reveries Gaming Community
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#9857129 Aug 09, 2014 at 11:57 AM
Admin
1197 Posts
Yep, I'd say Iron seems to have that aim. Trouble for me personally is that Iron is West, and I have my heart and head set on Eastern stuff. Of course, it's possible an RP guild in the East could take a castle with an unofficial sort of alliance with the bigger PvP/RP guilds. Really if all of the RP guilds worked together, in fact, and had some sort of agreement about land claiming, taxes, whose name goes on the castle, profits, etc, it's doable.

Just, personally, I don't really feel like the land is ideal for making RP "villages" so to speak. It's easier to make a stylized, planned-out villages in continental housing zones. But again, that's me personally--and I'm not really a fan of castles! XD
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#9860129 Aug 10, 2014 at 07:43 AM
Member
84 Posts
Guang, we should keep in touch as i share the same aspirations as you. Let us be friends of the east!

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#9860368 Aug 10, 2014 at 09:05 AM
Member
22 Posts
@Fengxian: Yes, certainly! I will try to folow up the forums. Currently I won't have the time to play between 14-18th of august, so I will be buying the game at a later stage.

P.S. : Did you also name your character after a Chinese general?
___

@wanderer: Why is it easier? Because no fighting, easier access to resources etc? I heard the northern island has some rare resources that could be used by master crafters, etc.
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#9860414 Aug 10, 2014 at 09:22 AM
Member
307 Posts
#9860368 Li Guang wrote:

@Fengxian: Yes, certainly! I will try to folow up the forums. Currently I won't have the time to play between 14-18th of august, so I will be buying the game at a later stage.

P.S. : Did you also name your character after a Chinese general?
___

@wanderer: Why is it easier? Because no fighting, easier access to resources etc? I heard the northern island has some rare resources that could be used by master crafters, etc.



I'd say mainly the no fighting is what he had in mind.. Mind you, the ability to really make a 'village looking' layout is difficult in any area.. because of the way placement works, because of the inability to create roads and such, and because of random players always being able to jam their stuff in any place they can... Auroria is also a lot less accesable to weaker/lower lvl players; so you wouldn't be able to start organizing a proper build there until you have a large volume of lvl 50 players willing to go there; and RP'ers aren't usualy known for lvling up very fast..

Auroria does have a few rare materials, like mining nodes that require 50k mining; and flaming trees needed to create cannonballs(??) and siege ammo.



In general, the only advantage of being in auroria is for the bigger guilds that can claim a castle; as they get tax income over their land... For any more casual guild / player, auroria only has downsides, really..
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#9860518 Aug 10, 2014 at 10:02 AM
Member
84 Posts
Guang,

I did! I am a fan of romance of the three kingdoms and chinese history. Lu Fengxian aka Lu Bu is a great inspiration.

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#9860892 Aug 10, 2014 at 11:57 AM
Member
22 Posts
@Fengxian: Yes, out of the four great classic novels I really like 'The Journey to the West' with Sun Wukong (monkey king).

@Ryudo: Ah yes I wasn't sure how fast the leveling system goes within the game, as I didn't play the game yet. So that might be a big constraint, yes. Is it possible to join two guilds at the same time?
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#9860932 Aug 10, 2014 at 12:09 PM
Member
307 Posts
#9860892 Li Guang wrote:

@Fengxian: Yes, out of the four great classic novels I really like 'The Journey to the West' with Sun Wukong (monkey king).

@Ryudo: Ah yes I wasn't sure how fast the leveling system goes within the game, as I didn't play the game yet. So that might be a big constraint, yes. Is it possible to join two guilds at the same time?



No. 1 per character.
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#9861063 Aug 10, 2014 at 12:35 PM
Admin
1197 Posts
#9860368 Li Guang wrote:

@wanderer: Why is it easier? Because no fighting, easier access to resources etc? I heard the northern island has some rare resources that could be used by master crafters, etc.

Mostly I'm looking at it from an artistic standpoint. It's a lot harder to make a "village" per se when other landlords can take a caste and up the taxes on those lots than it is to early rush to one of the PvP zones (that get eaten up a loooot slower) and lay down some plans for an interesting setting. (Rather than a cluster of scarecrows and homes).
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#9861065 Aug 10, 2014 at 12:35 PM
Member
22 Posts
Okay, just wondering :) liking the community so far, but haven't done intense RP'ing in games. Most of my past games didn't allow much RP or wasn't really open to it.
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#9861116 Aug 10, 2014 at 12:48 PM
Admin
1197 Posts
's all good. Actually, I should mention this: Hasla. Hasla is an absolutely awesome zone, and I intend to live there at launch. I already live there in both Alpha and Beta as well. It's probably got the most oriental influences in it of any of the other zones in game, and the lore actually really supports the sort of guild you guys are looking at. There's a huuuuge rift between the Firrans and the Harani there. The Harani believe the Firran natives are mangey, diseased, and violent creatures. Meanwhile, the King of Hasla/Veroe (or rather his adviser, since he's been kinda... cut out of the picture and is basically a puppet king), is looking to head to Auroria and re-claim their land.

The local citizens of Hasla have all of these impossible ideals about Auroria, from what kind of beds they could hope to sleep in, to how fertile their farmland is, to how fancy their toilets are.
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#9861164 Aug 10, 2014 at 01:01 PM
Member
307 Posts
#9861116 Wanderer wrote:

's all good. Actually, I should mention this: Hasla. Hasla is an absolutely awesome zone, and I intend to live there at launch. I already live there in both Alpha and Beta as well. It's probably got the most oriental influences in it of any of the other zones in game, and the lore actually really supports the sort of guild you guys are looking at. There's a huuuuge rift between the Firrans and the Harani there. The Harani believe the Firran natives are mangey, diseased, and violent creatures. Meanwhile, the King of Hasla/Veroe (or rather his adviser, since he's been kinda... cut out of the picture and is basically a puppet king), is looking to head to Auroria and re-claim their land.

The local citizens of Hasla have all of these impossible ideals about Auroria, from what kind of beds they could hope to sleep in, to how fertile their farmland is, to how fancy their toilets are.



Ditto, I will claim a nice spot there too :) Granted I am not a giant fan of the whole farming stuff, I most likely won't have more than 1 16x16 and 1 small house =)
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#9861369 Aug 10, 2014 at 02:04 PM
Member
22 Posts
Sounds really promising, looking forward settling my house there.
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#9862806 Aug 10, 2014 at 09:28 PM
Member
84 Posts
I think in terms of making a decent RP town, IT would be best to get together and buy land in an area that is not a highly traveled place or seen as very desirable. Something just out of the way enough too not be too not be a major traffic route for players, but not far enough to discourage RPers from going and wanting to set up. I was looking at the area around the hot springs. But if you guys come up with an area I will gladly join in and contribute to the village.

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